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Journal   A blog about design, business and the world we live in.

The revolution will be portable: Understanding the tablet opportunity for alternative media

The Association of Alternative Newsmedia's 2012 Web Conference was held in San Francisco and attended by publishers, editors, and owners from over 130 of North America's alternative news organizations. Stefan Klocek spoke about how alternative news organizations can bring their content to the emerging platform of tablets in "The Revolution will be Portable: Understanding the Tablet Opportunity" session. He highlighted unique qualities of the tablet for local news consumption and gave an overview of how organizations with a cultivated and established brand presence can deeply engage with their audience. View Stefan's presentation below or download it.


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Sketchnoting IxDA 2012

We're working on a larger post about the awesome IxDA 2012 in Dublin last week, but in the meantime, I wanted to chat separately about sketchnoting.

I'm a drawer, there's no doubt about it. I can barely manage to consider a design problem before I'm reaching for a pen and paper, or my Tablet PC and a stylus and cranking open OneNote for an explanatory drawing or mind map. But that got taken to the next level when I attended "Visual Thinking Through Sketchnotes," a workshop by MJ Broadbent & Eva-Lotta Lamm.

In it we covered the basics of sketching and then went further into what that means for capturing the complex ideas communicated in lectures and speeches. I was hooked, and challenged. I spent the next three days both enamored of the excellent ideas being presented (high marks on all four things I look for in presentations, nearly across the board), but also trying my new skills at sketchnoting. Here's the whole set.

Strategies for early-stage design: Observations of a design guinea pig

Where do you start when you're approaching a complex software design problem? If you work on a large development team, you know that software engineers and UX designers will often approach the same design problem from radically different perspectives. The term "software design" itself can mean very different things to software architects, system programmers, and user experience designers. Software engineers typically focus on the architectural patterns and programmatic algorithms required to get the system working, while UX designers often start from the goals and needs of the users.

In the spring of 2009, I participated in a research study that looked at the ways in which professional software designers approach complex design problems. The research study, sponsored by the National Science Foundation, was led by researchers from the Department of Infomatics at the University of California, Irvine. The researchers traveled to multiple software companies, trying to better understand how professional software designers collaborate on complex problems. At each company, they asked to observe two software designers in a design session. At my company, AmberPoint, where I worked at the time as an interaction designer, I was paired with my colleague Ania Dilmaghani, the programming lead of the UI development team. In a conference room with a whiteboard, the researchers set up a video camera, and handed us a design prompt describing the requirements for a traffic control simulation system for undergraduate civil engineering students. We were allotted two hours to design both the user interaction and the code structure for the system.

Jim-and-Ania-at-the-whiteboard.jpgJim Dibble and Ania Dilmaghani at the whiteboard in their research design session

Looking forward to a few good interns...

Intern at Cooper

Here in San Francisco the sun is shining, the sky is clear and we are already looking forward to this summer. But we're not just looking forward to more good weather; we can't wait to welcome summer interns.

What better place to apply what you've been learning than in the collaborative Cooper environment? We don't have wireframe monkeys here, you and your ideas and input will be applied on real projects for real products.

Our internship program is a 10-week paid position in San Francisco for current undergrad, graduate, or recently graduated students. We're looking for both interaction and visual designers who have a mix of self-motivation, design skills, open-mindedness, curiosity, empathy, and thirst for knowledge.

As an intern, you'll get a chance to take part in user research, strategy creation, concept explorations, and detailed design. Along the way, mentors will guide you through project work and help you reach larger career goals. We'll make sure you're set to roll up your sleeves and get involved, and that you get as much as you can out of your experience at Cooper.

Sound like something for you? Send a résumé along with a letter stating your internship
goals and portfolio samples (PDF or link to your website) by March 15th to internship@cooper.com.

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The sCoop: week of January 30

This week we sent a few of our colleagues to Dublin, Ireland to represent Cooper at the IXDA 2012 conference. Managing director Chris Noessel has kept us up to speed on the proceedings with delightful sketchnotes. (This one is from "cyborg anthropologist" Amber Case's talk).

Sketch from Amber Case's talk at IXDA 2012 in Dublin

Cooper at IXDA 2012

(For more of Chris' dispatches from the IXDA conference, take a look at his twitter feed).

On the home front, Cooper continued bringing design methodology to health startup incubator Rock Health. Susan Dybbs treated this year's batch of entrepreneurs a lecture on using design to create successful health care products. We can't wait to see these companies designing their way to industry domination!

Susan Dybbs speaks at Rock Health


Playing with iBooks

At Cooper, we love to share what we learn in our consulting work. We've published and socialized techniques and tools for doing interaction design in our books, at conferences, and through Cooper U. Recently, Apple released the iBooks Author platform, and a few of us have been giving it a test run.

The platform itself has lots of potential. There is much to improve, but the possibilities are interesting and it's too early to critique it too strongly. There's been much talk already about the EULA and whether or not this will disrupt education. It's too early to make that call, though. Our initial impression? It's an accessible tool aimed at a user population that, up to this point, hasn't been equipped to produce engaging and usable interactive educational content.


In our trial run, we produced a look book with some of recent work, including slideshows, imagery and video. It's a little rough in some areas, but we'd love to see what you think. You can download it via the link below and share your thoughts in the comments section.

Download the Cooper iBook.

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The eye of the brainstorm

In our modern digital environment, all businesses have a great competitive need for creative thinking that far exceeds our industrial forebears. In the quest for an institutional source of creativity, the brainstorming session, where several people meet to have fresh ideas, has emerged as the front runner. Brainstorming can be fun, and some prominent consulting firms have prospered proselytizing this technique, but it has a remarkably thin track record of success.

While people think and behave differently when they are in large groups versus when they are alone, I also believe that people behave still differently when they are in the presence of only one other person. This is often overlooked, yet I believe that creative people can be at their most effective when they work in pairs.

pairdesign.jpg

I believe that all people share these three modes of behavior: solo, paired, and group. Generally, these differences are noted only as interesting social quirks, and have not been investigated by academia or exploited by business, but their differences have important implications for the creative manager.

Brainstorming's adherents believe that a group of people can together imagine more and better solutions than any one person can alone. I won't dispute that assertion, but just because one is better than the other doesn't imply that either is anywhere close to being optimal.

A recent article in the New York Times put forth the radical idea that brainstorming might not be such a good idea, and cites recent research indicating that working solo is more productive than working in groups. The author, Susan Cain, points out that many of our greatest innovations came not from large groups of ideating peers, but from solo geniuses working in isolation. Her case in point is Steve Wozniak, the enigmatic inventor of the Apple computer.

As a former inventor who worked almost exclusively by myself, I agree with Cain. The problem is that, at the time, I would only work for myself, and like me, few independent creative people can be motivated to solve the problems of someone else's business. Unless you get remarkably lucky, you need to find a way to reliably innovate with people content to have a steady job.

When I began to consult for others, I too faced the challenge of generating consistent, reliable, and predictable imaginative problem solving. After some struggle, the correct solution finally emerged: pair designing.

This year marks Cooper's twentieth anniversary engaged in intensively creative work performed for hire, on schedule, on budget, for a wildly diverse clientele. Our work is nothing if not creative, and we consistently astonish our clients with the depth of our innovative thinking. What's more, we almost never do group brainstorming, and solo problem solving is, while not forbidden here, institutionally frowned upon as being too slow and expensive. Our ability to innovate reliably and effectively is largely due to our insistence that our creative consultants work in pairs.

The sCoop: week of January 23

Some people like to dance and shake it in the dark. Others wear their sunglasses at night. Here's proof some like WORKING in the dark (and they're not hookers). Stefan snapped these, catching a glimpse of the Cooper evening crew in action...
dark.png


Speaking of Stefan, he spoke at the Association of Alternative Media 2012 AAN Web Conference, here in SF, on "The Revolution will be Portable: Understanding the Tablet Opportunity" An exquisitely designed on-the-go tablet app is Pyrolia's Road Inc., an in-depth, feature-rich anthology of classic automobiles.

stefan.png


We've all heard the hype around HTML5, so let's get on with it already! Check out Tumults Inc.'s aptly named HYPE for some of the easiest ways to implement HTML5 animations and eye-opening interactive prototypes.

An interaction HTML5 has breathed new life into is: s c r o l l i n g. This eye-opening interaction even has its own name: parallax. The term is derived from the Greek παράλλαξις (parallaxis), meaning "alteration". Parallax helps accurately portray our visual perception of distance. Not only do objects in the background appear smaller, they also MOVE slower than their foreground counterparts. Slavery Footprint and Moods of Norway (best viewed in the horizontal position) are notable examples of the parallax in action.

When your back in the vertical position and ready for some moving of your own, check out this interactive, motion-sensing, motivational 7 foot wall! Designed to get gym members actively engrossed in nutrition and physical activity, this is one funhouse mirror that builds UP your confidence. Its "Future Self" application composits what YOU (the fairest one of all) may look like in the near future if you heed the advice of this great wall of fitness.


The new iBGStar blood glucose meter is another innovative way to monitor nutrition. Designed for iPhone/iTouch-lovin'-diabetics-on-the-go, it can actually take and read blood samples, your nutritional intake, missed meals, and yes, amount of exercise.

All these new ways to monitor nutrition and exercise has made me HUNGRY! So, I leave you with a recent snapshot of our sustenance request board...
snacks.png
Personally, I prefer Desvenlafaxine, delta-9-tetrahydrocannabinol, and Toaster Strudels® - portable and perfect for when your on-the-go.

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Beyond the pixel: Measuring visual designers' strategic value

I collaborate with clients about how to scope and staff project work, and they often have questions about when to bring a visual designer into the process. In the early part of my career, I wouldn't have had a good answer; it likely would have been something like, "at the end." But after 20 years of working in-house and as a consultant with product teams in various capacities — and having no background in visual design myself — I have a much different perspective on the value that visual design thinking has throughout the process of building a product.

Visual designers bring a unique perspective to product vision

First, visual designers are uniquely skilled at defining the overarching experience strategy, called attributes, for a product or service. These aren't specific design principles, but rather descriptions of what the experience should feel like for users, customers, and anyone interacting with it.

One way to define experience attributes is to conduct an experience workshop, where you facilitate a brand and "look and feel" discussion with stakeholders. Framing the discussion by using visual artifacts (pictures of products, cars, buildings, interfaces, art, etc.) helps stakeholders to engage at a visceral level instead of relying on cliché's or generalizations. Visual designers, on the other hand, are great at this, as they are skilled at talking about how the things we see translate into certain feelings and emotions, and how visual elements relate to brand perception.

experience workshop Facilitating an experience workshop with images makes it easier for participants to articulate what visual approaches feel appropriate and inspiring. A visual designer is skilled at using this input to shape a visual strategy.

Even for companies with a well-defined brand and digital branding assets, it's vital that the product team has a good understanding of what the brand means in the context of the product or service you are designing. This isn't just about proper logo use and the corporate font. It's about knowing how your company wants users to feel when they are using your brand, and about how your users want to feel while using them. Understand that intersection, and you have gold.

Look at things differently during field research

During design field research activities, a visual designer can focus on things like the visual look of the physical environment in which people use the product or service we are investigating. For example, in a medical setting, the visual designer may pay special attention to the signage and décor within a hospital. We wouldn't mimic this in an interface, but getting a feel for the environment can give us clues as to what kind of visual styles may fit—or not fit—within that setting.

visual design research Jayson, a visual designer at Cooper, gets to experience user research firsthand at a doctor's office.

I recently worked with Jayson McCauliff, a visual designer, on a product for a large technology manufacturer. The product's users were internal, so Jayson took photos of lobbies, wall art, the small in-house museum, and even the cafeteria. The effort was worth the funny looks he got, as the images later helped give him inspirations for some subtle background textures that made a direct appearance in the interface. (See more about how visual designers work at Cooper)

Early design thinking should include visual language explorations

While the interaction designers begin a design solution phase by exploring key interactions and high-level workflows, the visual designer can explore high-level visual style approaches. Because stakeholders may not be used to or comfortable talking about aesthetic and brand, having someone who understands visual design but can communicate about the effects that color, shape, white space, etc. have on users and brand are vital to making sure that everyone is aligned. It takes skill to talk about style concepts without having the conversation degrade into an argument about the specific shade of blue in a style study, so it's important to have someone who is proficient in facilitating these discussions and in creating artifacts that solicit the right kind of feedback.

visual studies Visual language studies keep initial visual strategy conversations focused.

Defining and building a winning product includes attention to the aesthetic and overall experience

Last, visual design isn't just about producing beautiful visual assets for the development team. It's also about creating a coherent product or service in the first place. A visual designer brings a unique perspective to problem solving that augments the other design team members. We find that having the visual designer involved early in design exploration activities makes our design concepts better and more well-rounded. When we are fleshing out the design framework, early and consistent involvement from the visual designer ensures that the interaction design isn't getting too crowded, and that the overall experience is achieving the experience strategy we defined early in the project.

During detailed design activities and implementation, the visual designer needs to be able to react quickly and fluidly as the design and implementation iterate and get refined. If the visual designer has been involved with the project from day one, it's easy for her to work in an agile way while still maintaining the original spirit and intent of the design, and she'll be able to make good decisions and recommend improvements because of that greater understanding.

As you plan your next redesign effort, make sure that a strong visual designer is part of the team from day one. You'll not only gain efficiencies when it's crunch time during implementation, you'll gain a valuable strategic partner and an overall better experience.

Sign up for the visual design course

Learn more about the role of visual design, experience attributes, experience workshops, and effectively presenting visual design to stakeholders in Cooper's Visual Interface Design course on February 6 - 7.

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Vote for the TaskRabbit iPhone app!

Last summer, Cooper partnered with TaskRabbit and Pivotal Labs to design their new iPhone app. The app works with their service to help people who need help with simple tasks—anything from walking the dog, standing in line at the DMV, or moving furniture—with "Rabbits," a network of background-checked and pre-approved individuals who have the skills and time available to complete tasks.

The TaskRabbit iPhone app has been nominated for the 2011 Crunchies and the 2012 IxDA awards. This week, you can vote for the app in both awards and check out the other nominations.


The TaskRabbit project



Posting a Task is super easy



The TaskRabbit service is continuing to expand in new cities, including Austin, and we're excited to see their service evolve and grow. Congratulations to Leah Busque for her nomination as Founder of the Year in the Crunchies also.

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